Content Producer

PLAYSTUDIOS
Burlingame, CA
Posted: 03.16.2016

PLAYSTUDIOS is a developer of engaging casual games for the world’s largest social and mobile platforms and was founded by a team of experienced gaming and technology entrepreneurs. Our first free-to-play application, myVEGAS, combines the best elements of popular social games with established gambling mechanics. Players enjoy an ever-growing collection of slot and table games and the opportunity to earn an unprecedented selection of valuable, real-world rewards.

As we expand our portfolio of free-to-play apps, we’re looking for experienced and ambitious CONTENT PRODUCERS to own pipelines, workflow, timely asset deliveries, concepts and approvals, quality deliverables, team leadership and best practices in the Content team. In collaboration with the Creative, Technical Art, Engineering and Product Teams, you will produce assets for our casual games, social casino games, metagame promotions, and live operations features, with opportunities to produce assets for entire new apps.

As a self-starting professional, you will take pride in delivering on-time, on-budget, on-model asset solutions, identifying, anticipating and mitigating risk, and pushing your technical knowledge to new limits, to deliver highly performant game assets. You’ll be an expert balancing artist rosters and outside vendor assignments, tracking progress, creating sustainable workflows, diffusing potential conflict, and evangelizing for good communication with your stakeholders and Production colleagues. You’ll have a passion for play, a healthy respect for our players, and you won’t take no for an answer when it comes to making our games better.

Needless to say, you will have experience working in demanding content production environments and for game development pipelines. A solid grasp of best practices of waterfall and Agile project management is essential.

Responsibilities:

o Evaluate project concepts to determine appropriate production methodology, resource requirements and production pipelines

o Establish and own your team’s production schedule, project asset lists, progress tracking and reporting of status including flagging potential risks ASAP

o Liaise with cross-functional teams to make sure your team is always working to the latest due dates and can meet downstream dependencies

o Balance the competing requirements of product requirements, publishing schedules, artist availability, engineering deadlines and technical specifications

o Have a clear view of team and vendor capacity by balancing your team’s assignments effectively for sustainable performance across all projects

o Establish and communicate clear project milestones for every project and hold all teams to account to meet these targets

o Manage the concept art and asset review process (dailies and production/design meetings) to keep projects moving through the system towards milestones, providing timely and accurate feedback to artists; reviewing assets for technical factors prior to or during dailies and prior to hand off to engineers

o Manage vendor relationships; ensure assets are delivered on time and to accurate specifications provided by creative, art and technical directors

o Propose solutions to mitigate any slip on deliverable due dates

o With the technical team, establish and maintain technical specifications for asset production and delivery to development; research and identify tools to assist in asset optimization and ensure asset optimization best practices are followed by art and audio teams

o Create project asset lists, manage assignments, track progress and report status including potential risks

o Create production rosters and balance team assignments effectively, for sustainable performance

o With Art Directors, design pre-production hand off packets, then manage flow of production materials and specifications to vendors and internal teams and maintain quality control of these materials

o Establish and communicate clear project milestones for every project and hold all teams to account to meet these targets, using a mix of waterfall and Agile management tools and processes

o Identify new vendors and team members and manage those relationships

o Managing the filing and archiving of production materials and assets in our asset management systems

o Manage hand-offs of game-ready assets to the Engineering team

o Maintain and update our production team toolset and file systems

o Identify and promote best practices and use of new technology by our team and advocate for our systems within the company

o Participate in the general Content Team process for generating new creative, and championing it into production

o Participate in recruiting and team performance reviews as needed

o Supervise and mentor junior production staff

Requirements:

o Relevant degree (or extensive equivalent experience) plus a minimum of 5 years experience as a Content Producer, Studio Manager, Art/Animation Producer, ideally in a game company

o Very skilled with standard concepts, practices and procedures of game content production including waterfall and Agile production management processes and tools

o Ability to lead and mentor junior production staff and win the respect and motivation of the content team

o Solid game design awareness and an understanding of the casual game space and the challenges of working in narrow bandwidth environments

o Enjoy communicating and presenting proposals and plans, collaborating with stakeholders, staying organized, and managing your time effectively in a fast-paced environment

o A self-starter with high level of initiative, you’re proactive in finding creative and effective solutions to day-to-day problems and resolving conflicts

o A team player and mentor, you share your expertise and delight in learning new tricks of the trade

o As a social game enthusiast, you’re passionate about content and driven to apply your encyclopedic knowledge of production methodology to create games and features that attract, engage and delight our players

Pluses:

o Any experience with building games in Flash and Unity

o Some hands-on 2-D, 3-D, sound design or VFX experience and skills, such as basic Flash and Photoshop

o Experience with JIRA, Confluence, MS Project, and mastery of Excel

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